The functionality of the Audio Tab in the Terrain Editor
Audio Tab[]
The Audio tab allows you to set audio events which will determine which audio files play in certain areas. It will allow your map to have a unique combination of ambient sounds.
To start a new Audio path, Shift+Left click on the terrain. Hold the Shift button and Left-Click on subsequent areas that you wish to denote the borders of the audio activation/origination area.
- Audio Paths
- Current Audio Paths List
- Path – Indicates the specific Audio Path denoted by the entry.
- Looping Event – Lists the Looping Audio Event present in the indicated audio path.
- Random Event – Lists the Intermittent Audio event present in the indicated audio path.
- Edges – Number of edges or borders present on the Audio Path.
- Looping Event – Event which will constantly play in the next audio path that is created.
- Intermittent Event – Event which will periodically play in the next audio path that is created.
- Current Audio Paths List
- Mini Map – Visual representation of the current Audio Paths present on the map terrain.
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