The functionality of the Decals Tab in the Terrain Editor
Decals Tab[]
Decals can be used to add interesting features, imperfections, or aspects to the ground of the terrain.
Shift+Left click on the terrain to place a new decal. The settings of the new decal can be adjusted after placement in the left side of the editor.
- Decals – Currently loaded decals are displayed here for selection and use.
- Save/Load – Saves the currently loaded set of Decals as a Decal File or Loads a set of Decal files into the ‘Decals’ window for use.
- Apply to Selection – Applies the attributes of the decal currently selected in the ‘Decals’ window to the currently selected decal present on the terrain.
- Material Properties – Adjusts specific aspects of the decal’s material settings.
- Render Mode – The type of mode used to render the decal. This will determine the appearance and environmental interaction exhibited by the decal.
- Diffuse – Selects the texture that will be used on the decal.
- Normal – Selects the texture that will be used on the decal.
- Specular Intensity – Magnitude of the specular lighting effect that is being emitted from the Decal.
- Gloss – Controls the size of the specular highlight.
- LOD – Sets the level of detail at which the decal will be rendered.
- Decal Properties
- Lock Button – When selected, locks the X and Y Scale values to the same value.
- Scale X – Value that represents the size of the decal along the X-axis.
- Scale Y – Value that represents the size of the decal along the Y-axis.
- Angle – Rotates the decal.
- Intensity – Sets the opacity with which the texture will be applied to the terrain.
- Tint Color – Selects a solid color with which to tint the decal.
- Project on Cliffs – (Not used in GreyGoo project.)
- Randomize – Randomizes the angle at which the next decal will be placed.
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