The functionality of the Post FX Tab in the Terrain Editor
Post FX Tab[]
The PostFX editor will allow you to specify the different graphical settings you wish to utilize on your map. Effects like bloom, color correction, and Depth of Field can be adjusted here.
Color tint of the entire map can be altered at once by adjusting the saturation and color correction of the PostFX settings. Default settings generally work best with a wide variety of maps if you wish to retain the same graphical settings as the game’s base maps.
- HDRBloom – Allows the user to control the display of the bloom effect.
- Enable – When checked, enables the bloom setting for clients that meet the requirements.
- Bloom Strength – Magnitude of the Bloom effect.
- ToneMap – Allows the user to control the display of the HDR Tone Mapping effect.
- Exposure – Adjusts the exposure level of the entire map.
- MaxBright – Alters relative brightness of map.
- HeatDistortionHDR – Enables heat distortion effects for the map.
- DepthOfField – Allows the user to control the display of the Depth of Field effect.
- Focal Distance – Distance away from the main area of the screen that focus will be applied.
- Focal Range – Range of focus area around the point of focus.
- ColorCorrection – Allows the user to control the display of the ColorCorrection effect.
- Black Point
- Red/Green/Blue – Individually adjusts the Red, Green, or Blue settings of the Black Point for the entire map.
- Lock RGB – Lock the relative RGB values for the black point.
- White Point
- Red/Green/Blue – Individually adjusts the Red, Green, or Blue settings of the White Point for the entire map.
- Lock RGB – Lock the relative RGB values for the white point.
- Black Point
- SaturationControl – Allows the user to control the display of the Saturation Control effect.
- De-saturate – Reverses the Saturation setting and removes color intensity from the map.
- Intensity – Magnitude at which the saturation effect is applied.
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